{"id":316,"date":"2017-09-28T21:23:48","date_gmt":"2017-09-29T02:23:48","guid":{"rendered":"http:\/\/www.modelb.biz\/?p=316"},"modified":"2017-09-28T21:23:48","modified_gmt":"2017-09-29T02:23:48","slug":"back-oshw-projects-tale-part-1","status":"publish","type":"post","link":"https:\/\/www.modelb.biz\/back-oshw-projects-tale-part-1\/","title":{"rendered":"There and Back Again: An OSHW Project\u2019s Tale – Part 1"},"content":{"rendered":"

This is the first in a series of posts recapping our 2017 Holoseat development and sharing our 2018 plan. In this post we look at the plan for 2017, aimed at taking a near production version of Holoseat to SyndCon 2017.<\/em><\/p>\n

This past February we posted about our progress during 2016 and our plans for 2017<\/a>. In that post we identified two key goals for 2017, to be completed by SyndCon in August. Those goals were:<\/p>\n

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  1. Finalize the hardware design needed to address the key feedback from demos at SyndCon 2016.<\/li>\n
  2. Run a private beta test program for Holoseat to vet the design before releasing version 1.0.<\/li>\n<\/ol>\n

    So how did we do? We got back from SyndCon a few weeks ago and I am happy to report it was a complete success. But I must admit, the way we achieved that success and the Holoseat we took to SyndCon were quite different than what I envisioned when we wrote that post back in February. To understand why it is best we take a look at each goal one at a time.<\/p>\n

    Goal 1 – Finalize Hardware Design<\/h1>\n

    Two pieces of feedback drove the hardware design work called for in the first goal. The first piece of feedback was an unanticipated need to tweak Holoseat\u2019s settings every time we changed players or games. One setting in particular, trigger cadence – the pedaling speed required for Holoseat to recognize a player is walking, took half of the demo time to dial in during most demos. Our intended solution was to migrate from an Arduino controller board to a significantly more powerful one, the CHIP Pro<\/a>. \u00a0This change would enable on board management of player specific profiles. These profiles would capture each individual player\u2019s settings per game enabling players to switch out Holoseat settings as easily as they switched between games.<\/p>\n

    The second piece of feedback driving Goal 1 was a desire for faster response times from Holoseat. \u00a0Take a look at the video below to see the v0.3 response times for yourself.<\/p>\n